I'm a generalist C++ game developer with about 10 years experience. Worked mainly in game/tools development (mobile and PC). Also I have commercial experience in enterprise development on windows and linux systems. And personal experience in a wide variety of languages/technologies.
Project description: custom 3D game engine. Responsibilities:
Tools & technologies used: C++, Qt, python, CMake, svn
Project description: NDA. AAA game. Working on tools
Responsibilities:
Tools & technologies used: C# (Tools), C++ (Engine), PowerShell, MSBuild, batch scripts, perforce, TeamCity, swarm, azure devops
Project description: Crey. Platform for creating games with only visual assets.
Responsibilities:
Tools & technologies used: C++, Java, FastBuild, batch scripts, git, BGFX.
Project description: Server for mobile SLG-project “Iron Conquest”.
Responsibilities:
Tools & technologies used: C++, lua, python, MySQL, Redis, TeamCity, svn, Protocol Buffers
Project description: Mobile 3D game “Rival Wheels” (final stage of development). Proprietary engine
Responsibilities:
Tools & technologies used: C++, lua, svn, Visual Studio, XCode
Project description: Kipod, software for IP cameras and videoanalysis
Responsibilities:
Tools & technologies used: C++, Poco libraries, CMake, Linux, git, svn, python (Django, just migrations).
Project description: Mobile match-3 project “Homescapes”. Proprietary engine
Responsibilities:
Tools & technologies used: C++, lua, git, Asana.
Project description: Client-server enterprise software for processing e-documents.
Responsibilities:
Tools & technologies used: VSS, svn, C++ Client: MFC, Transact SQL, Firebase Server: MFC, PL/SQL