Summary
Overview
Work History
Education
Skills
Websites
Certification
Additional Information
Languages
Timeline
Generic

Casper Raphael Stec

Cracow, Poland

Summary

Self-taught 3D Character Artist with 3+ years of experience in the game industry.
Passionate about powerlifting, motocross and military in my spare time.

Overview

3
3
years of professional experience
1
1
Certification

Work History

Character Art Intern

Infinity Ward
06.2024 - 09.2024

During my internship at Infinity Ward for the first time I had the pleasure of creating characters for a AAA game. My main tasks included processing scans, simulating clothes, creating realistic textures, and modeling Hard Surface military assets. My daily tasks also included close cooperation with the Lead Character Artist (Marcin Polak) and skillful use of advanced version control systems.

Course Instructor

M4G SEMINARS
06.2024 - 09.2024

As an instructor at M4G SEMINARS, I was responsible for co-leading the "Sculpt Your Hero" workshops. Together with Krzysztof Gryzka and Wojciech Magierski we introduced the students to the full CG Character creation pipeline, showing them the secrets of programs such as ZBrush, Marvelous Designer and Substance 3D Painter.

Associate Character Artist

Paranoid Interactive
10.2023 - 06.2024

At Paranoid Interactive I worked on a steampunk themed Action RPG. My main responsibilities were supporting our Senior Character Artist (Maciej Wituski) with the creation of garments and Hard Surface assets, as well as designing various robots and exosuits.

Freelance 3D Artist

Self-employed
10.2021 - 10.2023

As a freelancer I worked with clients to develop unique 3D assets to meet their specific design requirements. I mainly worked on characters, vehicles and weapons. Most of these assets were intended to be placed in Unreal Engine and Unity, although there were also cases when they were tailored for the advertising industry, visualizations and YouTube content.

Junior Character Artist

Punch Punk Games
07.2021 - 10.2021

At Punch Punk Games I had the opportunity to put in use knowledge that I had acquired during my Bachelor studies. I took my first steps in the game industry, learning proper retopology workflows, optimal UV mapping and clean map baking while working on NPC characters for the Bike Mechanic Simulator.

Education

Bachelor of Science - Video Games Design And Production

Wyższa Szkoła Ekonomii I Informatyki W Krakowie
Cracow, Poland
03.2023

Skills

  • High Poly Sculpting : ZBrush
  • Clothes : Marvelous Designer
  • Hard Surface : Blender / Maya
  • Retopology : TopoGun / 3DCoat
  • UV Mapping : RizomUV
  • Texturing : Substance 3D Painter
  • Rendering : Marmoset Toolbag
  • Post-processing : Adobe Photoshop

Certification

  • Sculpt Your Hero Workshop - M4G SEMINARS, May 2022
  • 3D Models for Games Workshop - M4G SEMINARS, September 2021
  • Sculpt & Paint Workshop - M4G SEMINARS, June 2021

Additional Information

EN : In accordance with the applicable data protection law, I hereby express voluntary consent for processing of my personal data in order to carry out the recruitment process and future recruitment processes. My consent is valid until revoked.


PL : Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych dla realizacji procesu rekrutacji oraz na potrzeby przyszłych rekrutacji. (zgodnie z ustawą z dn. 29.08.97 roku o ochronie danych osobowych Dz.U Nr 133 poz. 883).

Languages

Polish
Native language
English
Proficient
C2
German
Intermediate
B1

Timeline

Character Art Intern

Infinity Ward
06.2024 - 09.2024

Course Instructor

M4G SEMINARS
06.2024 - 09.2024

Associate Character Artist

Paranoid Interactive
10.2023 - 06.2024

Freelance 3D Artist

Self-employed
10.2021 - 10.2023

Junior Character Artist

Punch Punk Games
07.2021 - 10.2021

Bachelor of Science - Video Games Design And Production

Wyższa Szkoła Ekonomii I Informatyki W Krakowie
Casper Raphael Stec