Self-taught 3D Character Artist with 3+ years of experience in the game industry.
Passionate about powerlifting, motocross and military in my spare time.
During my internship at Infinity Ward for the first time I had the pleasure of creating characters for a AAA game. My main tasks included processing scans, simulating clothes, creating realistic textures, and modeling Hard Surface military assets. My daily tasks also included close cooperation with the Lead Character Artist (Marcin Polak) and skillful use of advanced version control systems.
As an instructor at M4G SEMINARS, I was responsible for co-leading the "Sculpt Your Hero" workshops. Together with Krzysztof Gryzka and Wojciech Magierski we introduced the students to the full CG Character creation pipeline, showing them the secrets of programs such as ZBrush, Marvelous Designer and Substance 3D Painter.
At Paranoid Interactive I worked on a steampunk themed Action RPG. My main responsibilities were supporting our Senior Character Artist (Maciej Wituski) with the creation of garments and Hard Surface assets, as well as designing various robots and exosuits.
As a freelancer I worked with clients to develop unique 3D assets to meet their specific design requirements. I mainly worked on characters, vehicles and weapons. Most of these assets were intended to be placed in Unreal Engine and Unity, although there were also cases when they were tailored for the advertising industry, visualizations and YouTube content.
At Punch Punk Games I had the opportunity to put in use knowledge that I had acquired during my Bachelor studies. I took my first steps in the game industry, learning proper retopology workflows, optimal UV mapping and clean map baking while working on NPC characters for the Bike Mechanic Simulator.
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PL : Wyrażam zgodę na przetwarzanie moich danych osobowych dla potrzeb niezbędnych dla realizacji procesu rekrutacji oraz na potrzeby przyszłych rekrutacji. (zgodnie z ustawą z dn. 29.08.97 roku o ochronie danych osobowych Dz.U Nr 133 poz. 883).