Summary
Overview
Work History
Education
Skills
Projects
Timeline
Generic
Denis Kavalenak

Denis Kavalenak

Unity Developer
Warsaw

Summary

Experienced Unity Developer with over 5 years of full-cycle game development experience. Skilled in game development and optimization, familiar with the specifics of mobile development. Utilize various AI assistants to enhance project quality and efficiency. Aiming to apply my knowledge and skills to create high-quality and popular games.

Overview

5
5
years of professional experience
2
2
Languages

Work History

Unity Developer

Hitapps
8 2022 - Current
  • Full-cycle game development
  • Creating prototypes, some of which transitioned to global release
  • Supporting projects and implementing new features considering legacy code.

Unity Developer

WannaPlay
02.2021 - 08.2022
  • Development of a hyper-casual, casual mobile games
  • Full development cycle, from prototype to global release.

Unity Developer

WakeApp
03.2020 - 01.2021
  • Development of a casual mobile game
  • Setting up gameplay, enemy behavior, content integration.

Unity Developer

GameClay
04.2019 - 03.2020
  • Development of prototypes and hyper-casual mobile games
  • Integration of third party SDKs.

Education

Belarusian State Technological University
Minsk, Belarus

Skills

Mobile game development

Unity Engine Expertise

Asset Management

Git Version Control

Debugging

Cross-platform Development

Procedural Generation

AI tools (Copilot, GPT, LLama, StableAi)

Ar & Vr (Vuforia, Meta Ques)

Projects

Figgerits - Word Puzzle Game

Optimization, support and development of new features


Cryptograms Word Master 

Drawing up a development plan, developing a prototype, several iterations of improvements


Giant Crush, Fight colorful and crazy giants with the funniest weapons! Giant Crush helps you deal with stress and anger. 

Full game development cycle, from scratch to global release. Creation of a development plan based on a game design document. Development of game features such as active ragdoll, mesh-deformations, mesh-rebuilding and interaction system. Integration of analytics and monetization. Team support and interaction with other departments. Post-release support.


Warriors Way - casual, mobile rogue-like game

Came to a team where there were already 2 Unity developers. I started with content integration, setting up the behavior of units. Participated in expanding functionality and adding new features.


Crazy Spaceship.io: Alien Wars

Finalization and optimization of the prototype from a game designer. Improvement and implementation of new features. SDK integration and global release


Train Race

Drawing up a development plan, developing a prototype

Timeline

Unity Developer

WannaPlay
02.2021 - 08.2022

Unity Developer

WakeApp
03.2020 - 01.2021

Unity Developer

GameClay
04.2019 - 03.2020

Unity Developer

Hitapps
8 2022 - Current

Belarusian State Technological University
Denis KavalenakUnity Developer