Solo game development in Unreal Engine 5, Concept: "Unknown" is an action game The game emphasizes combat prowess and tactical finesse., Mission: Players must eliminate adversaries or use stealth tactics within each level, showcasing combat skills and demanding strategic approaches for success., Shooting: Classic action game shooting mechanics with a variety of weapons for a dynamic experience.
Movement: Diverse options, including running, jumping, and crouching, providing agility in urban landscapes.
Multiple Guns: A robust arsenal, allowing adaptation of combat styles to different situations.
AI (Artificial Intelligence): Dynamic enemy AI with predefined patrols and potential for advanced behaviors in future updates.
Healing: Quick and strategic medkit system for in-action healing.
Health Regeneration: Passive regeneration for balanced engagement., Player Character: A highly customizable skilled operative for challenging missions.
Enemies: Currently featuring one enemy type with patrol behavior; future updates may introduce diverse foes with unique abilities., Level Design: Varied combat scenarios in urban environments, challenging player adaptability.
Environments: Diverse urban settings, from city streets to abandoned buildings and rooftops., UI Elements: Minimalist design for essential elements (Health Bar, Ammo Counter, Medkit Indicator, Stamina Bar) ensures focus on action.
HUD Design: Minimalist HUD avoids clutter, delivering crucial information without distracting from intense gameplay., Progression System: Advance through levels by successfully eliminating adversaries, unlocking new challenges.
Rewards: Conquer levels to unlock the next stage, progressing through an adrenaline-fueled adventure., Sound Effects: Immersive gunfire, footsteps, and potential enemy alerts enhance the overall gaming experience.