Summary
Overview
Work History
Education
Skills
Languages
Websites
Additional Information
Timeline
Generic

Ivan Borovkov

Warsaw

Summary

Accomplished audio professional with extensive sound design and production experience. Proficient in Wwise, FMOD Studio, UE4, UE5, Unity for immersive audio implementation. Adept in DAWs (Reaper, Ableton), version control (Git, Perforce, SVN), and sound restoration using iZotope RX. Notably, established and led a successful sound design team, fostering cross-team collaboration. Recognized for optimizing features, crafting innovative SFX and music systems, and seamlessly integrating audio to elevate user engagement.

Overview

12
12
years of professional experience

Work History

Audio Producer

Puzzle Point
03.2024 - Current
  • Developed and articulated the company's audio vision, aligning it with overall project goals.
  • Worked closely with the CEO and Game Producers to ensure alignment of audio direction with the overall game vision.
  • Established and integrated audio architecture using FMOD Studio, successfully implementing it into a Unity project. Conducted thorough testing of both Wwise and FMOD, ultimately choosing FMOD Studio as it better suited the project's needs.
  • Managed all audio-related tasks within the company, ensuring high-quality sound production.
  • Collaborated with outsourced composers and mixing engineers to deliver cohesive audio experiences.
  • Mixed the entire game, ensuring a balanced and immersive audio experience.
  • Optimized audio assets, achieving a 4.5x improvement in size and performance.
  • Successfully lowered audio latency from 185 to 30 milliseconds, enhancing the responsiveness and quality of audio playback.
  • Designed and implemented original sound effects to enhance game immersion.
  • Resolved technical issues related to audio, ensuring smooth implementation and functionality.
  • Maintained and organized the audio library for efficient access and management.

Lead Audio Designer

Social Quantum
06.2020 - 09.2023
  • Guided projects' sonic vision as Lead Audio Designer, collaborating closely with the Art Director and Producer to achieve artistic unity.
  • Collaborated with programmers, game designers, tech-animators, music composers, outsourced mix and mastering engineers, and foley artists. Worked closely with the QA team and actively contributed to the establishment of processes aimed at fostering cross-team collaboration.
  • Built and managed the Audio Design Team.
  • Executed responsibilities as Lead Audio Designer, including reviewing colleagues' work, providing constructive feedback, iterating on designs, and assisting team members in feature development.
  • Took complete ownership of audio features, guiding them from concept to completion independently.
  • Managed the company's sound library organization, produced proprietary sound libraries, and facilitated the acquisition of software tools tailored for audio designers.
  • Managed audio team operations involving pipeline creation, task prioritization, project scheduling, resource allocation, and ensuring realistic deliverables and milestones.
  • Engaged in the hiring processes, encompassing interviews, onboarding, and mentoring of junior and mid-level team members.
  • Identified and resolved intricate audio challenges during the entirety of the development process.

Senior Audio Designer

Social Quantum
03.2020 - 06.2020
  • Sourced, designed and implemented top-tier sound effects and music tracks utilizing Wwise & UE4.
  • Engaged in close collaboration with Producer & game developers to ensure that audio design aligns seamlessly with the project's vision.
  • Managed all facets of audio production, incorporating tasks such as restoration, editing, creative processing, mixing, and mastering.
  • Streamlined the Voice Over (VO) process, managing the flow of raw materials from the studio to final delivery within the game product.
  • Addressed challenging audio-related issues and bugs throughout the development process, effectively identifying and resolving problems by utilizing specialized tools such as the Wwise profiler.
  • Leveraged UE4 blueprint programming to achieve desired outcomes.

Audio Designer

Contract
02.2015 - 01.2020
  • Worked on audio design, mixing, and production for games like "The Sentence" and "War Arcana".
  • Crafted music compositions & SFX that enhanced the gaming experience in "Toot'z" and "Jelly Run".
  • Led comprehensive audio responsibilities for projects like the comics-style short movie "SCP Past Recall" and game "Light On".

Audio Designer

Wargaming
11.2012 - 07.2015
  • Crafted intricate audio designs, utilizing a blend of personally recorded sources and commercially available sound libraries, to significantly enhance the overall user experience.
  • Executed SFX integration within FMOD Designer and the BigWorld engine. Upon advocating for the transition, facilitated the transfer of project audio to Wwise, subsequently taking charge of audio implementation using the Wwise platform.
  • Introduced and managed the HDR functionality within World of Tanks' Wwise project.
  • Managed voice overs for World of Tanks in 23 languages, refining files from global studios using iZotope RX. Edited, added effects, and mixed audio for seamless in-game integration.
  • Engaged in extensive sound recording, capturing diverse tank cannon shots, recording 16 propeller planes and two jets, and meticulously recording nearly 20 tank models (including engines, treads, and exhaust pipes). Also captured numerous explosions and tank shell impacts.
  • Handled audio mixing for World of Tanks' run-game environment.
  • Made several rounds of the project's audio optimization.

Education

Specialist - Economics

Polatsk State University
Navapolatsk, Belarus
07.2012

Skills

  • Keen ear for audio production detail
  • Excellent audio content design skills,
    both linear & interactive
  • Proficient in Wwise, FMOD Studio, MetaSounds, UE4, UE5 and Unity implementation, profiling & debugging
  • Extensive experience with DAWs such
    as Reaper and Ableton
  • Proficient in utilizing version control
    systems including Git, Perforce, and
    SVN
  • Performed numerous multi-microphone
    field recordings using Sound Devices
    portable recorders
  • Skilled in utilizing iZotope RX for sound
    restoration and repair
  • Proficient in team management

Languages

Belarus
Native language
English
Advanced
C1
Russian
Proficient
C2
Polish
Elementary
A2

Additional Information

Portfolio links are included in the cover letter.

Timeline

Audio Producer

Puzzle Point
03.2024 - Current

Lead Audio Designer

Social Quantum
06.2020 - 09.2023

Senior Audio Designer

Social Quantum
03.2020 - 06.2020

Audio Designer

Contract
02.2015 - 01.2020

Audio Designer

Wargaming
11.2012 - 07.2015

Specialist - Economics

Polatsk State University
Ivan Borovkov