Creative and technically skilled 3D Artist with over 2 years of experience specializing in hard-surface modeling, texturing, and prop creation for game development. Proficient in industry-standard tools like Blender, Fusion 360, ZBrush, Substance 3D Painter, and more, I have successfully contributed to indie game projects and mod projects for popular titles. Passionate about blending artistry with technology, I excel in crafting high-quality, optimized 3D assets that enhance both performance and visual storytelling. With a strong commitment to collaboration and continuous learning, I am eager to bring my skills to a dynamic, creative environment.
Designed and developed a highly detailed weapon model using Fusion 360, Moi3d, ZBrush, Blender, RizomUV, Marmoset Toolbag 5, and Substance 3D Painter optimized for game integration in Fallout 4 and Starfield
Designed and modeled high-quality props and environmental objects using Blender, RizomUV, Marmoset Toolbag 4 and Substance 3D Painter for an indie game project
PureRef
Fusion 360
Moi3d
Zbrush
Blender
RizomUV
Marmoset Toolbag 4/5
Substance 3D Painter
Substance 3D Designer
Games and Game Development
Films and Filmmaking
Music
Tech, IT
Travelling