Summary
Overview
Work History
Education
Skills
Timeline
Generic
Makar Dzezhamesau

Makar Dzezhamesau

Unity Developer
Warsaw,14

Summary

Experienced Unity Software Engineer with 4+ years in high-performance game development. Key contributor to Unity-based game with 500,000+ daily active users, specializing in performance optimization, stability, and feature implementation. Proficient in C#, Unity Engine (UI Toolkit, Physics, DOTS, URP/HDRP), skilled at collaborating cross-functionally with engineering, art, design, analytics, and business teams. Demonstrated history of delivering player-centric solutions at scale.

Overview

4
4
years of professional experience
22
22
years of post-secondary education
3
3
Languages

Work History

Unity Developer

Playtika
06.2024 - Current
  • Helped rewrite large parts of legacy code, making it cleaner, faster, and easier to work with.
  • Took part in building a new match-3 experience for the game from the ground up.
  • Added new features with a focus on both functionality and visual quality, which helped drive the revenue up.
  • Designed SDD for features and improved the structure of existing systems.
  • Worked with many of in-house tools and systems.
  • Mentored other developers, sharing Unity best practices and helping them grow as part of the team.
  • Improved game performance by profiling, finding and fixing bottlenecks.
  • Wrote unit tests and playmode tests, contributing to the project's stability.
  • Always made sure features were delivered on time and kept communication clear with the team and stakeholders.

Unity Developer

Animus Digital
10.2022 - 06.2024
  • Integrated FMOD/Steam Audio for dynamic sound.
  • Optimized systems using Job System & Burst, boosting performance.
  • Collaborated with network team to implement custom multiplayer netcode.
  • Developed flexible UI framework.
  • Extended physics-based character controller & player mechanics.
  • Implemented responsive controls (Rewired) & Cinemachine cameras.
  • Added pathfinding for NPC navigation.
  • Built new game systems.
  • Contributed to marketing by helping create promotional material using Unity tools.

Unity Developer

ITechArt Group
07.2021 - 10.2022
  • Developed various Unity projects, including prototypes, playable ads, and mobile apps for external clients.
  • Designed gameplay systems and project architecture, participating in full development cycles from planning to release.
  • Optimized performance for low-end Android devices and integrated animations, UI systems, and REST APIs.
  • Worked with multiple SDKs (Firebase, Unity Ads, AppsFlyer, OneSignal) and handled app publishing for iOS and Android.
  • Collaborated with artists and managed asset integration.
  • Published several apps to both iOS and Android stores.

Education

Bachelor of Science - IT, Information Systems And Technologies

Belarusian State Technological University
Minsk, Belarus
04.2001 - 01.2023

Skills

C#

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Timeline

Unity Developer

Playtika
06.2024 - Current

Unity Developer

Animus Digital
10.2022 - 06.2024

Unity Developer

ITechArt Group
07.2021 - 10.2022

Bachelor of Science - IT, Information Systems And Technologies

Belarusian State Technological University
04.2001 - 01.2023
Makar DzezhamesauUnity Developer