Summary
Overview
Work History
Education
Skills
Timeline
Generic

Mikhail Golovach

Krakow,12

Summary

I am a highly effective manager with excellent business communication skills with partners and adept team management. My experience in creating commercially successful products from R&D and pre-production stages to Global Launch, combined with my hard skills, enables me to successfully tackle tasks of any complexity.

Overview

4
4
years of professional experience

Work History

Producer

PandaPlay
10.2022 - 11.2023
  • R&D of genres and niches for partner companies Homa Games.
  • Genres in R&D: idle-arcade, hybrid, and hyper-casual products
  • Successful achievement of KPIs set by partner companies every reporting period
  • Conducting statistically significant A/B tests in each genre
  • Improvement of business metrics for companies
  • Business communication

Game Designer/Producer

Chill Play Games
04.2022 - 09.2022

https://play.google.com/store/apps/details?id=com.bastion.archers

  • Successful Live-ops for the hybrid commercially successful product "Archers" by Azur Games
  • Live-ops of a hybrid product with marketing expenses exceeding $1 million per month
  • Data-driven project decision making Successful increase in Total LTV of a product
  • A/B testing
  • Product backlog management
  • Balancing


Development of an Idle-Arcade product prototype

https://play.google.com/store/apps/details?id=builder.idle.landlord

Product Manager

Co-Founder
04.2021 - 01.2022
  • Successful commercial launch of a mobile utility.
  • Creation and management of roadmap
  • Team hiring
  • Hypothesis testing, A/B testing, increasing ROAS from 40% to 240%
  • Resolving complex situations with platform rules
  • Developing advertising strategies within ad networks, and initiating all processes related to procurement.
  • Manage marketing asset creation and optimization
  • ASO optimization

Game Producer

Co-Founder
07.2019 - 09.2020

https://play.google.com/store/apps/details?id=com.gameoverflow.Blockfield&hl=ru&gl=US


Successful commercial launch of the mobile online-shooter "Blockfield" & Azur Games

  • 14,000,000+ installations
  • Development planning and use of RICE/ICE methodologies, Value vs. Effort
  • Project decision making based on data
  • Creation and management of roadmap
  • Team hiring
  • Creating maps and levels in a mobile shooter game
  • User acquisition experience in attribution channels Google Ads, Facebook
  • Conducting A/B testing
  • Analytics and hypothesis generation for successful product LTV growth

Education

Automation Engineer For Technological Processes

Bargu
06.2019

Skills

Team management

Product Management

R&D

Analytics

Product analytics

A/B testing

User acquisition

Unity

Timeline

Producer

PandaPlay
10.2022 - 11.2023

Game Designer/Producer

Chill Play Games
04.2022 - 09.2022

Product Manager

Co-Founder
04.2021 - 01.2022

Game Producer

Co-Founder
07.2019 - 09.2020

Automation Engineer For Technological Processes

Bargu
Mikhail Golovach