Summary
Overview
Work History
Education
Skills
Courses
Languages
Software
Timeline
Generic
Mikita Murashka

Mikita Murashka

Warsaw

Summary

For3 years, I have been working in game development as a game designer and2D animator(Pixel Artist). I have took a part in 3 projects and participated in 2 game jams (Ludum Dare game jam). I have used tools such as Jira, Notion, and Trello to organize workflows and address issues arising during development. As a Game designer, i tried to crate something new, or take genre and solve it problem. I was working on2 rougelikes, mobile game, and now im working on dungeon crawler. I understand the principles of Unity, particularly Cinemachine, working with game objects, workspace organization, and nodes. I am familiar with Unreal Engine4-5 basics: Blueprints, c++ programming, base of animations. I have basic knowledge of C# and C++ for troubleshooting malfunctioning code or restructuring it for greater efficiency and optimization.

Overview

4
4
years of professional experience

Work History

Game Designer

PJATK GameDev Club
10.2023 - Current
  • Monitored industry trends to inform decisions about game direction
  • Provided support throughout all stages of development cycle from concept to launch
  • Constructed storyboards depicting narrative arcs in interactive media
  • Collaborated with artists to ensure assets met technical requirements
  • Created detailed reports outlining progress
  • Designed characters, levels, and environments to meet project specifications(Using concept design and references)
  • Created core game features, including storylines, role-played mechanics and character biographies for new video game and game franchise
  • Simplifying GDD creation, and create template for: easier management, decreasing time consumption on process of creation, increase efficiency
  • Used SCRUM, for tracking work, and giving new tasks for teams(Trello, than Jira)
  • Organizing short tech tests, for improving and review our work
  • Take a part in 2 public testing as organizer: "PJATK open door" and "Women in tech"
  • Used Microsoft Excel to create element/entity tables for further balancing, Ranking of some game objects or further interaction

IRM

Altoros
08.2023 - 08.2024
  • Analyzed data from various online sources to inform marketing strategies and campaigns
  • Utilized tools such as Google Analytics, SEMrush, to gather and interpret data
  • Developed and presented detailed reports and actionable insights to marketing and management teams
  • Worked with information: analysis and evaluation; systematization and organization; data maintenance
  • Document management and document analysis
  • Used tools like clay, to gather, and sort people/leads/companies to further connection, or other tasks
  • Used Microsoft Exel for gathering information:Lead, company or people list
  • Used Microsoft Exel for developing road map of product, graph, and further interaction with claud technology(Sugar)

Game Designer/2D animator

LFC
03.2021 - 07.2023
  • Developed game mechanics, worked on game scenarios and methods for creating user experience
  • Used Jira, for task creation, work process tracking and further road map of the projects
  • Created frame-by-frame animation, tile maps, and cinemachine, in the pixel art style, ensuring smooth and visual addition of game characters and objects
  • Worked with the Git control system for team organization of work and project management
  • Used my C# knowledge, to fix bugs, solve problems of game mechanic, or restructure code, for better optimization
  • Created core game features, concept art's, product development road map
  • Used color theory to create a unified visual style across the game
  • Created sketches and small user experience tests: Feeling the atmosphere of the game, level design, narrative design
  • Used Microsoft Excel to create element/entity tables for further balancing or interaction

Education

Computer Scince

PJATK
Poland

Game Developer - GameDev

Vertex School
09-2025

Tech. Manufacturing

MRK(Minsk Radiotech College)
Belarus
03-2022

Skills

  • Decision Making
  • Communication
  • Adaptability
  • Ability to Work in a Team
  • Communication Skills
  • Ability to Multitask
  • Ability to Work Under Pressure
  • Teamwork
  • Working with documents

Courses

  • RPG Core Combat Creator: Unity C, Udemy
  • Unreal Engine5 C++ Developer, Udemy

Languages

Russian
Native language
English
Upper intermediate
B2
Polish
Intermediate
B1
Belarusian
Upper intermediate
B2

Software

Unreal Engine 4-5

C

Unity

C#

Tortoise Git

Microsoft Excel

Aseprite

Jira, Trello, Notion

SQL

Vertabelo

Timeline

Game Designer

PJATK GameDev Club
10.2023 - Current

IRM

Altoros
08.2023 - 08.2024

Game Designer/2D animator

LFC
03.2021 - 07.2023

Computer Scince

PJATK

Game Developer - GameDev

Vertex School

Tech. Manufacturing

MRK(Minsk Radiotech College)
Mikita Murashka