I started working in the industry as a Junior Motion Capture Specialist. I was responsible for cleaning data, running mocap sessions, previsualizing live animations during sessions, and handling stretchense and manus gloves.
Later in my development I got involved in 3D animation. I create both mocap data and keyframes.
I have completed 3 courses of gameplay animation on iAnimate.net and one course of animating creatures.
I create, polish and independently implement animation into the Unreal Engine. I'm able to create basic level blueprints.
I have managed smaller projects and teams of animators, supervising and providing feedback on the team's work.