Summary
Overview
Work History
Education
Skills
LinkedIn
Hobbies
Timeline
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Mykola Kobka

Warsaw

Summary

Creative Game Designer thoroughly experienced at shifting ideas to prototypes and content with more than 5 years of work experience in a game industry. Inspired to get into a workspace of like-minded professionals, where always would be a place for implementing personal ideas in a game-creating process.

Overview

7
7
years of professional experience

Work History

Game Designer

FragLab Studio
10.2020 - 02.2024
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Collaborated with cross-functional teams to develop engaging game content and storylines.
  • Managed a team of 10 specialists (3d artists, animators, VFX artists, UI designer and a Concept artist),was guiding the whole process of creating new weapons, skins and other content from a concept phase ending creative suggestions about cool looking animations and visual effects.
  • Increased user retention through the implementation of effective reward systems and progression structures.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Ensured coherent visual identity for game's content by collaborating closely with artists during asset creation stages from concept art to final implementation in-game engines.
  • Created prototypes based upon design ideas using Lua scripting language.

Game Designer

4Enjoy Studio
09.2019 - 10.2020
  • Customized behavior of game characters, assembled parameters in editor
  • Wrote, translated dialogs and game texts
  • Created tasks for level designers and artists
  • Prioritized tasks for all game design team
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.

Sales Manager

iStudio
09.2019 - 12.2019
  • Had experience to do couple of tasks simultaneously: selling devices, working with a database 1C, ordering goods from a supplier, making refunds, sending defected products to a service center and setting up devices

Sales manager

Citrus
07.2017 - 08.2017
  • My responsibilities included knowing everything about a product, working with problem clients, being communicative with visitors and trying to pick up the best product they needed

Education

Master of Science - Cybersecurity

Natioanal Aviation University
Kyiv
05.2020

High School Diploma -

Uman Towm Gymnasium
Uman
05.2015

Skills

  • Experience in working with Jira, Confluence
  • Experience in working with GitHub, Perforce, Jenkins
  • Experience in prototyping game mechanics using Lua scripting language and Node coding
  • English level upper intermediate, Ukrainian and Russian proficient level
  • Rock-solid organization skills and ability to judge multiple properties
  • Able to work creatively in demanding team environment
  • Good analytical and problem solving skills
  • Good communicative skills
  • Good ability to clearly convey thoughts to other members of team
  • Ability to think logically and strong level of attention to detail

LinkedIn

 

www.linkedin.com/in/mykola-kobka

Hobbies

  • Playing volleyball
  • Cooking
  • Watching films
  • Cycling
  • Watching tutorials about 3d modeling, VFX, etc
  • Traveling abroad

Timeline

Game Designer

FragLab Studio
10.2020 - 02.2024

Game Designer

4Enjoy Studio
09.2019 - 10.2020

Sales Manager

iStudio
09.2019 - 12.2019

Sales manager

Citrus
07.2017 - 08.2017

Master of Science - Cybersecurity

Natioanal Aviation University

High School Diploma -

Uman Towm Gymnasium
Mykola Kobka