Summary
Overview
Work History
Skills
Languages
Software
Accomplishments
Work Availability
Work Preference
Quote
Interests
Websites
Timeline
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Piotr Madej

Piotr Madej

Krakow

Summary

Experienced Senior 3D Animator with experience at Ten Square Games, excelling in Blender, Unity and supporting teamwork. Led innovative 3D character and environment designs, greatly improving the aesthetics and realism of our game's trailers and commercials. Mentored junior artists, demonstrating exceptional problem-solving and multi-tasking skills, bringing projects to completion within strict deadlines.

Overview

10
10
years of professional experience

Work History

Senior 3D Artist

Ten Square Games
11.2020 - Current
  • Interpreted concept art and sketches to create innovative virtual characters, environments and props.
  • Worked with other artists, animators and programmers to execute projects on time and within budget constraints.
  • Conducted modeling and texture optimization for real-time 3D game applications.
  • Enhanced visual appeal of game environments by designing and modeling 3D assets.
  • Mentored junior artists, providing guidance on best practices and industry standards in 3D modeling and texturing.
  • Developed custom shaders for unique visual effects, improving overall aesthetics and realism.
  • Solved technical challenges with innovative solutions, enhancing final product quality and reducing production time.
  • Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
  • Contributed to the creative development of projects by participating in brainstorming sessions, storyboarding, and animatic creation.
  • Supported the marketing team by creating promotional material such as trailers, teasers, or in-game screenshots featuring 3D animations.

Mid 3D Artist

Xi4G Mobile Games
10.2020 - 11.2020
  • Provided input during pre-production stages regarding feasibility or challenges related to proposed concepts from a 3D animator''s perspective.
  • Delivered high-quality animations under tight deadlines, maintaining consistent performance across multiple assignments.
  • Simulated behaviors of objects by developing models.

Mid 3D Artist

Always Too Late
01.2018 - 10.2020
  • Collaborated with a team of artists, animators, and programmers to deliver high-quality projects within deadlines and budget constraints.
  • Designed and optimized 3D models for games, ensuring efficient performance and visual quality in real-time environments.
  • Created and optimized animations for characters, animals, UI elements, and environmental assets.
  • Conducted UV unwrapping and texture mapping for seamless integration into game environments.
  • Rigged, skinned, and textured assets to ensure functionality and aesthetic consistency in game development.
  • Developed engaging game levels, enhancing user experience and interaction within the virtual world.
  • Applied LOD (Level of Detail) optimization techniques to improve game performance without compromising visual quality.

Junior 3D Artist

EHEROES/Drageusgames
02.2017 - 01.2018
  • Collaborated with artists, animators, and programmers to complete projects on time and within budget.
  • Designed and animated simple 3D models of characters, objects, and environments for games.
  • Created and implemented VFX to enhance game visuals and user experience.
  • Designed and implemented user interfaces (UI) to ensure intuitive player interaction.
  • Designed and optimized 3D models, improving performance and visual quality.

Junior 3D Artist

Elchupacabra Sp. Z. O.o.
02.2015 - 01.2017
  • Designed and created 3D models, maps, and UI elements for agame, an arena shooter.
  • Optimized models and textures for real-time 3D game applications.
  • Collaborated with artists, animators, and programmers to ensure timely project delivery.
  • Adapted to new tools and techniques to meet project requirements and improve results.

Skills

    Programs

  • Blender
  • Unity
  • Unreal Engine
  • Photoshop
  • Substance Painter
  • After Effect

    Advantages

  • Animation
  • Graphics design
  • Teamwork
  • Problem-solving
  • Multitasking

Languages

Polish, English, Spanish
Native language
Spanish
Upper intermediate
B2
English
Upper intermediate
B2

Software

Unity

Blender

Zbrush

Substance Painter

Unreal Engine

After Effect

Cascadeur

Accomplishments

  • Provided technical support and onboarding for new team members, including training on GitLab and Jira.
  • Assisted with game repository management using SourceTree and troubleshooting issues.
  • Developed C# scripts for animation creation and gameplay recording in Unity.
  • Designed custom After Effects tools to optimize workflows and improve efficiency.
  • Led training sessions for TenSquareGames team members on Unity and Blender.
  • Integrated and utilized Artificial Intelligence to enhance game development processes.

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Work Preference

Work Type

Full Time

Location Preference

Remote

Important To Me

Personal development programsTeam Building / Company RetreatsPaid sick leaveWork from home optionCompany CultureWork-life balance

Quote

It is never too late to be what you might have been.
George Eliot

Interests

Computer Graphics

Sports running and cycling

Military

Photography

3D Printing

History

Timeline

Senior 3D Artist

Ten Square Games
11.2020 - Current

Mid 3D Artist

Xi4G Mobile Games
10.2020 - 11.2020

Mid 3D Artist

Always Too Late
01.2018 - 10.2020

Junior 3D Artist

EHEROES/Drageusgames
02.2017 - 01.2018

Junior 3D Artist

Elchupacabra Sp. Z. O.o.
02.2015 - 01.2017
Piotr Madej