There some skills that I can propose and which can be useful for getting solid result in our industry
Creating 3D characters from concept, taking them through the high-resolution to realtime ready pipeline.
Ability to model, sculpt and texture a diverse visual range of both realistic and stylized characters and creatures.
Experience with organic and hard surface workflows.
Solid understanding of human and animal form and anatomy.
Excellent eye for detail.
Knowledge of ZBrush, Marvelous Designer, Substance painter,Substance designer, Maya
Experience in Unity, Unreal Engine.
I also have an experience of successful being a lead artist, so I can also include next skills here
Working closely with Concept, Animation and Technical departments.
Managing a number of assets and prioritizing tasks.
Maintaining the production pipeline and meeting deadlines.
Working closely with the Art Director to enhance the visual imagery within the style of the game project.
Ability to manage team of artists and provide quality assets to client.
Ability to provide guidance and approval to teammates as required to advance tasks.
Ability to provide constructive feedback.
I was responsible for the work of a little 3D team on mobile project . There were 4-6 persons who was mentored and taught by me.
Also I've been involved in some other activities if it was needed both as a lead artist and contributor.
Passed a facial anatomy course during that time.