Summary
Overview
Work History
Education
Skills
Languages
Personal Information
Profile
Timeline
Generic
DZMITRY MAISEYENKA

DZMITRY MAISEYENKA

Warsaw,14

Summary

Proactive and goal-oriented professional with excellent time management and problem-solving skills. Known for reliability and adaptability, with swift capacity to learn and apply new skills. Committed to leveraging these qualities to drive team success and contribute to organizational growth.


Worked on various aspects of game development, including:

  • Development and implementation of core game mechanics
  • UI integration and customization
  • Integration of external plugins: DoTween, Odin Inspector, PlayMaker, Articy, Spine, ProBuilder, Cinemachine, UniTask,Photon,ZString
  • Creation of custom Unity tools, including editor extensions and pre-build/post-build scripts
  • Development of custom Timeline-based tools for in-engine cutscenes and logic control
  • Integration of analytics systems for player behavior tracking and performance monitoring
  • Implementation of in-app purchase systems and notifications (push/local)
  • Asset management and optimization using Asset Bundles, Addressables
  • UI performance optimization for various target platforms
  • Game logic optimization and texture compression for better runtime efficiency
  • Development of basic playable games using Cocos Creator

Applied programming approaches and design patterns such as:

  • ECS (Entity Component System)
  • MVVM (Model-View-ViewModel)
  • Common design patterns: Command, Strategy, Adapter, etc.

Overview

7
7
years of professional experience

Work History

Senior/Key Unity Developer

Playtika
01.2024 - Current
  • Development of game mechanics
  • UI implmentation/optimization
  • ThirdParty tool (DoTween, Odin, PlayMaker, Articy,Spine, ProBuilder, Cinemachine,VContainer, UnityTask, ZString)
  • Unity custom tools, custom editor, prebuild/postbuild scripts , custom timeline tool
  • Analytics integration
  • In-app purchase system
  • Notifications system
  • Architecture design for systems and features
  • Ads integration
  • Work with asset bundles/addresables
  • Work with optimization of different aspect of project(logic / ui / texture/loading time)
  • Creation playable games in cocos creator
  • Programming approaches: ECS, MVVM, MVP and different proggramming patterns (Command , Strategy ,Adapter, Facade and etc)

Unity Developer

SayGames
02.2022 - 01.2024
  • Released Projects : Helicopter Escape 3D
  • Heli Monsters
  • Brave merge
  • Project's task: custom timeline nodes
  • Integration 3rd party plugins (Dotween ,Odin,UniTask,Nakama, ProBuilder, Cinemachine)
  • Work with asset bundles /addressables
  • Custom editor tools
  • Custom prebuild & postbuild scripts
  • Game optimization(ui optimization/texture optimization/ logic optimization)
  • Game mechanics ( enemy / obstacle logic/dialogue system / quest system / battle system/ NPC logic/ income system/ resource logic)
  • Tutorials system
  • Adaptive shop offers logic
  • Analytics integration
  • Notification integration
  • In-apps integration
  • Usage of ECS and different patterns in several projects

Unity Developer

Playgendary
11.2018 - 02.2022
  • Released Project: Design Masters
  • Project's task: custom timeline nodes
  • Integration 3rd party plugins (Dotween ,PlayMaker, Odin, Articy,UniTask,Spine, ProBuilder, Cinemachine)
  • Work with asset bundles
  • Custom editor tools
  • Game optimization(UI optimization/texture optimization/ logic optimization)
  • Game mechanics ( enemy / obstacle logic/dialogue system / quest system / battle system/ NPC logic)
  • Match 3 mechanics
  • Adaptive shop offers logic
  • Downloadable content logic
  • Analytics integration
  • Notification integration
  • In-apps integration
  • Usage of ECS, MVVM and different patterns in several projects

Education

Bachelor - Gamedesigner/Programmer

Belarusian State University of Informatics And Radioelectronics
01.2020

Skills

  • Unity
  • C#
  • Git
  • Shaders
  • Cocos Creator
  • Phyton
  • Version control
  • C# programming
  • Performance optimization
  • Gameplay balancing
  • Problem-solving
  • Time management abilities
  • User interface design

Languages

English

Personal Information

Nationality: Belarusian

Profile

development of game mechanics, ui integration, integration of external plugins (DoTween, Odin, PlayMaker, Articy, Spine, ProBuilder, Cinemachine), unity custom tools, custom editor, prebuild/postbuild scripts, custom timeline tool, analytics integration, in-app purchase system, notifications system, work with asset bundles, ui optimization, game logic optimization, texture optimization, basic playable games in cocos creator, ECS, MVVM, different programming patterns (Command, Strategy, Adapter)

Timeline

Senior/Key Unity Developer

Playtika
01.2024 - Current

Unity Developer

SayGames
02.2022 - 01.2024

Unity Developer

Playgendary
11.2018 - 02.2022

Bachelor - Gamedesigner/Programmer

Belarusian State University of Informatics And Radioelectronics
DZMITRY MAISEYENKA